We will cover all of the various aspects of trading and D2R Runewords valuation that you will come across while participating in the Diablo 2 Resurrected game mode in this Diablo 2 Resurrected Trading Guide. It is important to note that, while Runes are used as currency, only Runes of a certain level, such as the Pul Rune (Lvl 45) and higher levels, are actually used for trading. Contrary to popular belief, the level of a Rune has no bearing on the price of the it represents. Rune prices are affected by a number of other factors, including their perceived value, their usefulness and the amount of supply and demand for the Rune at any given time, among others.
In this category, items that are only available to the player, such as set D2R items and runewords, are just a few examples of what you might find.
The fixed modifiers assigned to each of the three types of items - unique items, set items, and runewords - are exactly the same, with the only difference being the roll values used to generate them. The fixed modifiers assigned to each of the three types of buy D2 items are identical, with the only difference being the roll values used to generate them. In order to accomplish this, their pricing is typically standardized and only varies depending on the specific rolls that are being offered by the company. There are a variety of different methods that can be used in order to determine the current price of one of these items, some of which are listed in the following section.
When it comes to the Spirit Shield, it is possible that a normal roll will be worth approximately 0.51 Ist, while a perfect roll will be worth approximately 2.44 Ist (as depicted in the example above). The following should be taken into consideration:
The use of modifiers with special properties, such as rare modifiers, magical modifiers, general modifiers, and general modifiers, is permitted, as is the use of modifiers with special characteristics.
It is important to note that only significant modifiers are taken into account when determining whether or not an item is a "perfect roll."As an illustration, consider the Spirit Runeword emblazoned on a shield. When creating a new one, three different modifiers are subject to a dice roll, and these are as follows:
Casting Speed Increased by 25% – 35%
Mana Increased by 89 – 1123 – 8 Magic Absorbers are required
In this particular case, the most important roll is Faster Cast Rate, and a Spirit Shield with a 35% FCR is considered a perfect roll, even if neither Mana nor Magic Absorb are taken into account. Mana is still important, but it won't have a significant impact on the price of the Spirit Shield as long as it has a 35% faster cast rate than the previous version. Anything with a FCR of less than 35% is no longer considered perfect, and even if it has 112 mana and 8 Magic Absorb, it will be worth the same as something with 89 mana and 3 Magic Absorb.